The power of gravity


Day 2! Today I did a few things. The first thing was I created more buildings, and added more details to previous buildings. I still haven't made prefabs out of them yet, but i should do that tomorrow. I was mainly focused on creating more complex shapes for the skyline of the city today. It's hard when everything's white, though! 

I also figured out vertical movement. I originally just had horizontal movement, but when the character when up inclines he would just stay at that height. I don't intend to have a jumping mechanic in this game, but I absolutely plan to have inclines and layered sets, so figuring out how to get the character to move vertically when there was not ground beneath him was paramount.

Lastly, I worked on the stat configurations for enemies and players. The concept for this is to have a level chart for each. the level chart will contain maximum values for all stats, and then based on a class's proficiency in that stat it will gain a portion of the max provided at the current level. For instance, if the max for level 5 Strength is 50, then a wizard might only get 25 where a fighter would get the whole closer to 40. Something big like a barbarian that is meant to hit hard would get the full 50.  I designed these charts so that the maximum was fairly rare, maybe one or two classes having access to the maximum of any one stat.

So that is day 2 of my November dev log challenge. So far so good.

~Featherwalk

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